I tried initializing zbrush, same results. *Update: Tried different FBX versions and an OBJ export, same results. *Update: link to Zbrush Central support thread : here My guess is a simple bug related to the newer versions communicating with eachother? I'll do some troubleshooting with different FBX versions, but it would be nice to know what is really going on. I can't find an answer with google, so I'm hoping somebody here may have had the problem and solved it. Seemingly random quads will be split and vertices will be disconnected. Simply, I export an fbx with standard settings from Maya, and when I import it into Zbrush, you get what you see in the picture. I am working between Maya LT 2018 and Zbrush 2018, however this is an issue I've come across time and again when I was working in Zbrush 4r8 as well.
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